A living campaign engine for D&D 5E. Generate an encounter from a sentence, fight it on a tactical map, and watch the outcome reshape quests, locations, and NPC knowledge.
Try the Full LoopGenerate settlements with districts, trade goods, NPCs, and inns. Set a campaign arc — Invasion, Plague, Political Upheaval — and the pressure shapes everything beneath it. Locations evolve between sessions on their own.
Pick a class and level. Stats, equipment, spells, subclass — all assigned intelligently. Ready to play immediately. Players join from their own device.
Every quest has a hook and a hidden twist. The NPC has their own motive. The AI weaves it into morally grey choices with real trade-offs. Nothing is ever as it seems.
“Goblin ambush at a river crossing, archers on the bridge, wolf riders from both flanks.” Smart Combat resolves the monsters, generates a tactical map, and places every combatant based on creature intelligence. Pick a map, roll initiative, fight.
Victory clears the road — trade improves, the quest advances. Defeat emboldens the enemy — tolls increase, refugees flee. NPC rumours update based on what happened, distorted by each NPC's personality. The town you visited three sessions ago is not the same when you return.
Digitises the tabletop. Gives you a grid, tokens, and dice. You still track every rule, every modifier, every condition. The world between sessions is your problem.
Runs the game. Resolves 5E rules automatically — rage damage, sneak attack, concentration, opportunity attacks, multiclass features. Generates a living world that evolves based on what happens at the table.
You still bring the campaign. You decide what the villain wants, where the story turns, what matters. Skirmish builds the world underneath and around your story — so when the party does something unexpected, the world is already there to respond.
Wolves flank. Casters target concentration. Injured enemies flee or fight harder. Stupid creatures rush; intelligent ones use cover and high ground.
342 spells, 334 monsters, every class feature. Death saves, legendary actions, concentration checks, multiclass support — all resolved correctly.
Locations evolve. Economies shift. NPCs hear rumours — some true, some distorted by self-interest. Campaign arcs reshape the environment across sessions.
Players join from phone or iPad. They see their character, choose actions, roll dice, manage inventory — no app install needed.
Describe a scene, get three tactical map variants with terrain, cover, and chokepoints. Monsters placed based on intelligence. Pick one and fight.
Every quest has a hidden complication and an NPC with their own agenda. Outcomes feed back into the world — clearing bandits improves trade, failure breeds new threats.
For DMs who want to spend game night in character, not in the rulebook. For parents running adventures with their kids on a weeknight. For groups that want the world to be alive around the plot — reacting, evolving, and remembering what the party did last session.
Try the Full Loop