Describe it. Play it. The world remembers.

A living campaign engine for D&D 5E. Generate an encounter from a sentence, fight it on a tactical map, and watch the outcome reshape quests, locations, and NPC knowledge.

Try the Full Loop
Or just try combat →

From world to combat to consequences in minutes.

1

Build the world

Generate settlements with districts, trade goods, NPCs, and inns. Set a campaign arc — Invasion, Plague, Political Upheaval — and the pressure shapes everything beneath it. Locations evolve between sessions on their own.

2

Create characters in seconds

Pick a class and level. Stats, equipment, spells, subclass — all assigned intelligently. Ready to play immediately. Players join from their own device.

3

Generate quests with built-in complications

Every quest has a hook and a hidden twist. The NPC has their own motive. The AI weaves it into morally grey choices with real trade-offs. Nothing is ever as it seems.

4

Describe the fight, play it now

“Goblin ambush at a river crossing, archers on the bridge, wolf riders from both flanks.” Smart Combat resolves the monsters, generates a tactical map, and places every combatant based on creature intelligence. Pick a map, roll initiative, fight.

5

The world responds

Victory clears the road — trade improves, the quest advances. Defeat emboldens the enemy — tolls increase, refugees flee. NPC rumours update based on what happened, distorted by each NPC's personality. The town you visited three sessions ago is not the same when you return.

What a VTT does

Digitises the tabletop. Gives you a grid, tokens, and dice. You still track every rule, every modifier, every condition. The world between sessions is your problem.

What Skirmish does

Runs the game. Resolves 5E rules automatically — rage damage, sneak attack, concentration, opportunity attacks, multiclass features. Generates a living world that evolves based on what happens at the table.

You still bring the campaign. You decide what the villain wants, where the story turns, what matters. Skirmish builds the world underneath and around your story — so when the party does something unexpected, the world is already there to respond.

The engine handles the mechanics. You handle the story.

Smart Monster AI

Wolves flank. Casters target concentration. Injured enemies flee or fight harder. Stupid creatures rush; intelligent ones use cover and high ground.

Full 5E Combat Engine

342 spells, 334 monsters, every class feature. Death saves, legendary actions, concentration checks, multiclass support — all resolved correctly.

Living World

Locations evolve. Economies shift. NPCs hear rumours — some true, some distorted by self-interest. Campaign arcs reshape the environment across sessions.

Player Portal

Players join from phone or iPad. They see their character, choose actions, roll dice, manage inventory — no app install needed.

AI Battle Maps

Describe a scene, get three tactical map variants with terrain, cover, and chokepoints. Monsters placed based on intelligence. Pick one and fight.

Quests That Bite Back

Every quest has a hidden complication and an NPC with their own agenda. Outcomes feed back into the world — clearing bandits improves trade, failure breeds new threats.

You bring the story. We bring the world.

For DMs who want to spend game night in character, not in the rulebook. For parents running adventures with their kids on a weeknight. For groups that want the world to be alive around the plot — reacting, evolving, and remembering what the party did last session.

Try the Full Loop
Or just try combat →